mardi 23 juillet 2013

Competition between Nintendo, Sony and Microsoft

Competition between Nintendo, Sony and Microsoft to convince buyers which has the best games continues to be intense with each company fighting for the hearts and minds of an increasingly large and diverse audience. Choosing between the Wii, PS3 and Xbox 360 can be difficult as each console has distinct advantages, exclusive games and evolving features.
The aim of this guide is to help you choose the best games console for your home.
Nintendo Wii
If which games console has sold the most guides your decision between Wii vs PS3 vs Xbox 360 then Nintendo's console is the clear winner. According to gaming Web site VGChartz, by October 2010 the Nintendo Wii had sold almost 75 million units worldwide - over 30 million ahead of its nearest rival, the Xbox 360.
The phenomenal success of the Wii since its launch in 2006 is primarily down to its innovative motion control system, which makes it very easy for anyone to use, coupled with a great choice of games to play in groups. However, even at launch it was considered underpowered compared to the competition and today its lack of HD graphics and decent online features are making it look very dated. Falling sales figures suggest the best days of the Wii may be over, especially as both the PS3 and Xbox 360 now have their own motion control systems as well.
The Nintendo Wii may be the best games console for families with small children but teenagers and adults may be disappointed by the titles available for it.
Sony PS3
A high price and underwhelming games gave the PS3 a shaky start when launched in 2006 but the new lower-cost Slim model introduced last year, together with some fantastic games, have changed all that. It now regularly outsells both the Wii and Xbox 360 and the fact that it's the only games console that can also play Blu-ray movies is a big plus point.
All games on the PS3 display in HD and it's a great console for teenagers and adults with a huge selection of games now available, with Buzz and Singstar being particularly good for parties. The PS3 now also has its own motion control system, called PlayStation Move, which is more responsive than the Wii and can be bought separately or together with the console as part of a bundle. As well as a range of new games designed specifically for PlayStation Move, such as Sports Champions, several older PS3 games have been updated to take advantage of it, including Heavy Rain and Resident Evil 5.
Another advantage of the PS3 is that it's the only console that is fully 3D capable. It can play 3D games and Blu-ray movies. It also has an online service, called the PlayStation Network, that allows full games and demos to be downloaded, as well as the ability to play purchased games online at no additional charge. Standard definition and HD movies can also be downloaded but like similar services from Netflix, LOVEFiLM and others, this is best with super fast broadband.
 Find out more about the top 5 features of the PS3.
Microsoft Xbox 360
Launched in 2005, the Xbox 360 was the first of the current generation of consoles and the new Slim model has given it a sales boost and a new legion of fans who think it's the best games console. Xbox is most famous for Halo and there have been several games in the series released for the 360, with Halo: Reach believed to be the last from developer Bungie.
Like the PS3, the Xbox 360 plays HD games but can only play HD movies that are downloaded as it has a DVD drive instead of Blu-ray. Multi-platform games released on both consoles are sometimes superior on the 360 and, with Xbox Live, has arguably the best online service ( including compatibility with Windows Phone 7), although an annual subscription needs to be paid to get the most out of it, including playing games online and accessing the movie store.
The Xbox now also has its own motion control system. Kinect is a revolutionary device that is different to the Wii and PlayStation Move because it uses no controllers but relies instead upon gestures, spoken commands and real world objects which it can identify.
Choosing the Best Games Console
Between Wii vs PS3 vs Xbox 360, the decision on which is the best console depends upon many factors. This includes how desirable HD or 3D are, the choice of games and even what your friends have, especially if you want to play games online against them.
The Wii is a good choice for casual gamers and families, the PS3 is a great multimedia gaming device and the Xbox 360 has all the Halo games to enjoy.
Interested in what 2011 may bring for the video games industry? See future predictions for the year ahead, including price cuts, new hardware and the exciting games available before the end of 2011.

jeudi 27 juin 2013

Xbox One Kinect won't plug into PCs



The Kinect that comes with Xbox One consoles includes a proprietary connector that won't plug into PCs, Microsoft tells Ars Technica.

When Kinect launched for Xbox 360 it plugged straight into any USB port, and updated versions include adapters for standard USB connections, but this isn't the case with Xbox One Kinect systems. That's why Microsoft now has a "Kinect for Windows" version – it launched an early-access Kinect for Windows SDK program yesterday.

"The Kinect for Xbox One sensor will not have an adapter that allows it to plug into a computer," Microsoft says. "The new generation Kinect for Windows sensor will connect to computers using a standard USB3 port."

Microsoft has no plans to launch an adapter that allows the console Kinect to plug into a PC, the site says. Both Kinects are built on a "shared set of technologies," but Microsoft says, "The new generation Kinect for Windows sensor will be a fully tested, licensed, and supported Kinect experience on Windows. Kinect for Xbox One is being built for and tested with the Xbox One."

The Kinect for Windows SDK is available now in Microsoft's early-access program, which runs $400 and includes private support from the Windows engineering team, access to all API, the early sensor and the final version, and the early and updated SDK.

Microsoft developer directions: One Windows core doesn't mean one store

During this week's Build 2013 developer conference, many of the nearly 6,000 attendees were hoping and expecting to hear more about Microsoft's unified Windows platform vision.
commoncore
But next-to-nothing new was said -- at least in sessions I've attended and heard others discuss in the past two days -- about the progress Microsoft is making toward "write once and run on any Windows" vision.
Microsoft Developer and Platform Evangelism Chief Steve Guggenheimer teased the keynote crowd a bit today by advising developers who wanted to get a head start in building apps for Xbox One to cut their teeth by building Windows 8 apps. This wasn't a startling revelation, given that we already know that the Xbox One includes a Windows core that includes many of the same components that the Windows 8 and Windows Phone 8 cores include.
In an Ask Me Anything (AMA) on Reddit on June 27, Guggenheimer shared a few more tidbits about Microsoft's cross-Windows dev-platform vision.
When asked whether there might be a possibility of any "framework for a 'universal app' structure, Guggenheimer reconfirmed Microsoft is working to improve code reuse across the different Windows platforms.
(His exact response was: "Well, it is always a little different on different devices because of the size & input differences, but we are doing a lot of work to make it as easy as possible to reuse code and layout when building across multiple devices.")
Guggenheimer declined to provide any new guidance as to when and whether there will ever be a unified store for Windows Phone, Windows and Xbox.
"Nothing to disclose on Stores today," he told another questioner on Reddit.
Later in the Reddit session, Guggenheimer was asked again whether there ever will be just one store across phone, tablet/PC and Xbox.
"We have some good learning from the client/server model on where the common core is effective and where it is not. We want to continue to take that learning to the devices/services model," he replied. (I kind of take that as a no, but maybe I'm reading into things.)
Guggenheimer provided some hints on other developer topics during today's Reddit.
On how Microsoft plans to encourage development of higher quality apps, Guggenheimer said "One of the things we are doing on our team is looking at a combination of downloads and ratings as a way to give feedback to our partners and developers. We're also amping up our technical team and resources to help developers improve their apps.
On when and whether Microsoft plans to bring WinJS support to Windows Phone, he answered "We hear ya :)"
On the topic of why Microsoft isn't fully supporting XNA as a gaming-development framework in the future, Guggenheimer reiterated that Microsoft's work to create more commonalities across Windows variants requires "some tradeoffs."
"XNA was a great tool but we've been going towards a common core we need some common frameworks and programming models. Using Unity allows devs to target more devices with the frameworks," he said.
(Microsoft and Unity announced a new partnership at Build today.)
Microsoft officials have said that in order to publish apps in the Xbox Store, developers will have to be Microsoft Studios publishing partners. But when chided for not announcing details of plans for supporting indie gamers on Xbox One this week, Guggenheimer deflected that criticsm.
He said: "The intent was not to announce a program for indies, but we did want to give developers confidence that from a technology perspective that we are really building towards a common core without announcing any new or specific programs for the Xbox One."
And as to why there was basically nothing at Build this week about what's coming on the Windows Phone development/OS front, Guggenheimer simply said "there was nothing new to disclose on Windows Phone today," and "stay tuned for more to come." As I've noted previously, the timing of Build this year was not great for Windows Phone, as Windows Phone 8 GDR3 isn't expected until fall 2013, and Windows Phone Blue not until early 2014, according to sources.

Xbox 360 vs. PS3: Round 9 (Multi-Platform Games)



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Xbox 720 and iOS 7

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Top 10 Best Xbox 360 Games of 2013

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Xbox 720 - IllumiRoom


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